Peer-Review Activities
- TIoT Journal 2019 (ACM Transactions on Internet of Things)
- IoTDI 2019 (4rd ACM/IEEE International Conference on Internet of Things Design and Implementation)
- iWOAR 2018 (5th international Workshop on Sensor-based Activity Recognition and Interaction)
- MobileHCI 2017 (19th International Conference on Human-Computer Interaction with Mobile Devices and Services)
- Interact 2017 (16th IFIP TC13 Conference on Human-Computer Interaction)
- AHCI 2016 (Journal, Advances in Human-Computer Interaction)
- CHI 2015 (Conference on Human Factors in Computing Systems)
- ITS 2014 (Conference on Interactive Tabletops and Surfaces)
- EICS 2014 (The sixth ACM SIGCHI Symposium on Engineering Interactive Computing Systems)
- CHI 2014 (Conference on Human Factors in Computing Systems)
- TEI 2014 (International Conference on Tangible, Embedded and Embodied Interaction)
- EICS 2013 (The fifth ACM SIGCHI Symposium on Engineering Interactive Computing Systems)
- CHI 2013 (Conference on Human Factors in Computing Systems)
- ACII 2013 (Affective Computing and Intelligent Interaction 2013)
- EICS 2012 (The fourth ACM SIGCHI Symposium on Engineering Interactive Computing Systems)
- GI 2012 (the 38th Graphics Interface conference)
- CHI 2012 (Conference on Human Factors in Computing Systems)
- IUI 2012 (International Conference on Intelligent User Interfaces)
- TEI 2012 (International Conference on Tangible, Embedded and Embodied Interaction)
- ITS 2011 (Conference on Interactive Tabletops and Surfaces)
- ACM Multimedia 2011 (International Conference on Multimedia)
- Smart Graphics 2011 (International Symposium on Smart Graphics)
- Interact 2011 (13th IFIP TC13 Conference on Human-Computer Interaction)
- IUI 2011 (International Conference on Intelligent User Interfaces)
- ITS 2010 (Conference on Interactive Tabletops and Surfaces)
- ACM Multimedia 2010 (International Conference on Multimedia)
Memberships, Talks, Activities
- Supporting member of Plattform Lernende Systeme – Die Plattform für Künstliche Intelligenz.
- Talk (panel): “Considering Cognition of Inhabitants in the Design of Smart Homes”, The CoDesign Roundtable 2017. Space. Dynamics. Cognition. at the University of Bremen
- Participant of Dagstuhl Seminar 10011 on Pervasive Public Displays, Download Seminar Outcome as PDF
- Participant of Minerva School. Ubiquitous Display Environments: Intelligent Group Interaction, Foundations and Implementation of Pervasive Multimodal Interfaces
Teaching
- Master: Multimedia 1, Usability Engineering, Winter 2019
- Multimedia Grundlagen 2, Summer 2019
- Master: Multimedia 1, Usability Engineering, Winter 2018
- Bachelor: Multimedia Projekt, Winter 2018
- Multimedia Grundlagen 2, Summer 2018
- Master: Multimedia 1, Usability Engineering, Winter 2017
- Bachelor: Multimedia Projekt, Winter 2017
- Multimedia Grundlagen 2, Summer 2017
- Bachelor: Multimedia Projekt, Winter 2016
- Multimedia Grundlagen 2, Summer 2016
- Bachelor: Multimedia Projekt, Winter 2015
- Master: Elite – Usability Engineering, Winter 2015
- Human Computer Interaction – Elite, Summer 2015
- Master Seminar: Advanced Topics in Multimodal Dialogue and Interaction, Summer 2015
- Multimedia Projekt – Bachelor, Winter 2014
- Master: Elite – Usability Engineering für platformübergreifende mobile App Entwicklung, Winter 2014
- Multimedia Grundlagen 2, Summer 2014
- Master: Praktikum Usability Engineering, Summer 2014
- Multimedia Projekt – Bachelor, Winter 2013
- Vorlesung Usability Engineering – Master, Winter 2013
- Human Computer Interaction – Elite, Summer 2013
- Multimedia Projekt – Bachelor, Winter 2012
- Vorlesung Usability Engineering – Master, Winter 2012
- Masterprojekt Musical User Interfaces – Master, Winter 2012
- Masterprojekt User Interfaces for Computer-Enhanced Learning – Master, Winter 2012
- Multimedia Grundlagen 2, Summer 2012
- Multimedia Projekt – Bachelor, Winter 2011
- Human Computer Interaction – Elite, Summer 2011
- Usability Engineering – Elite, Winter 2010
- Automotive User Interfaces, Multimodal Collaborative User Interfaces – Elite, Winter 2010
- Multimodal Interaction in Games and Entertainment, Multitouch and Tangible Interaction – Elite, Winter 2010
- Human Computer Interaction (nur Elite), Summer 2010
- Multimodale User Interfaces, Winter 2009/2010
- Multimediapraktikum, Winter 2009/2010
- Multimedia Praktikum, Summer 2009
- Human Computer Interaction (nur Elite), Summer 2009
- Multimedia-Grundlagen, Winter 2008/2009
Supervised student thesis
- 2018 – Konzeption und Realisierung eines Gas-Sensorik-Prototypen für das Smart Home
- 2018 – Plattformübergreifendes Audio Encode/Decode
- 2016 – AVC/H.264 Encode/Decode durch Media Foundation Transform
- 2016 – Kinect Location Service for Environs
- 2015 – Bachelor: Native plattformübergreifende Entwicklung mobiler Anwendungen mit Xamarin
- 2013 – Master: Implementierung und Evaluierung von auf der Fingerorientierung basierenden User-Interface-Widgets
- 2012 – Bachelor: Tangible Interactive Battleship
- 2012 – Projektmodul: µC-Bridge for RC-Cars
- 2012 – Untersuchung des Mittelpunktverlaufs eines Fingerkontaktes bei der Touchbedienung
- 2011 – Physics Simulation with Virtual Object and Real Objects on the Microsoft Surface
- 2011 – Visual Feedback: Untersuchung von visuellem Feedback bestehend aus kontextbezogenen Animationen zur Verbesserung der Benutzerinteraktion auf Multi-Touch-Tischen
- 2011 – Entwicklung eines Surface-Spiels basierend auf tangiler Interaktion mit Mini-Autos
- 2011 – GPGPU-Computing: Implementierung und Evaluierung von GPGPU (CUDA) an den Algorithmen eines Multi-Touch-Trackers
- 2011 – Implementierung und Evaluierung optimaler Verfahren zur Interaktionserkennung für ein kamerabasiertes Multi-touch System
- 2010 – Optimierung der Frontend-Performance dynamischer Webseiten am Beispiel netzathleten.de
- 2010 – Design und Implementierung eines Frameworks zur Kommunikation zwischen dem Microsoft Surface und mobilen Geräten
- 2009 – Portierung einer OpenGL-basierten Grafikengine auf Direct3D am Beispiel von Horde3D
- 2009 – Entwicklung und Implementierung einer Evaluationsumgebung für Anwendungen auf Multi-Touch-Oberflächen